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Generation Governor

import { generationGovernor } from 'tods-competition-factory';

drawMatic

drawMatic is a dynamic round generator for AD_HOC draws which produces participant pairings with previous opponent and team member avoidance. When { scaleName, scaleAccessor } values are present, participants will be paired for level-based play.

The number of rounds (roundsCount) that can be generated is limited to # participants - 1, which is the normal size of a Round Robin, unless { enableDoubleRobin: true }, in which case the upper limit is (# participants - 1) * 2.

The number of participants is determined by the number of entries or the number of valid { participantIds } provided.

info

Inspired by the work of the Constantine who runs spectacular D3 College Tennis events using this format for flexible round generation when teams arrive and depart on different days.

const { matchUps, participantIdPairings, iterations, candidatesCount, modifiedScaleValues } = engine.drawMatic({
restrictRoundsCount, // optional boolean defaults to true; set to false for unlimited roundsCount
restrictEntryStatus, // optional - only allow STRUCTURE_SELECTED_STATUSES
enableDoubleRobin, // optional - allows roundsCount <= (drawSize - 1) * 2
generateMatchUps, // optional - defaults to true; when false only returns { participantIdPairings }
minimizeDelta, // boolean - force minimum delta in ratings; good for first round
participantIds, // optional array of [participantId] to restrict enteredParticipantIds which appear in generated round
maxIterations, // optional - defaults to 5000; can be used to set a limit on processing overhead
structureId, // optional; if no structureId is specified find the latest AD_HOC stage which has matchUps
matchUpIds, // optional array of uuids to be used when generating matchUps
eventType, // optional - override eventType of event within which draw appears; e.g. to force use of SINGLES ratings in DOUBLES events

updateParticipantRatings, // optional boolean; attach modifiedScaleValues to participants
dynamicRatings, // optional boolean - generate dynamic ratings from previous round results
refreshDynamic, // optional boolean - ignore previously generated dynamic values
scaleAccessor, // optional - string to access value within scaleValue, e.g. 'wtnRating'
scaleName, // optional - custom rating name to seed dynamic ratings

roundsCount, // REQUIRED - number of rounds to generate; limited to (1 - drawSize) unless { enableDoubleRobin: true }
drawId, // REQUIRED - drawId for which matchUps will be generated
});

generateAdHocMatchUps

Draws with { drawType: AD_HOC } allow matchUps to be dynamically added. In this type of draw there is no automatic participant progression between rounds. Participant assignment to matchUps is done manually, or via drawMatic. The only restriction is that a participant may appear once per round.

const { matchUps } = engine.generateAdHocMatchUps({
restrictMatchUpsCount, // optional boolean defaults to true; set to false for unlimited matchUpsCount
participantIdPairings, // optional - array of array of pairings [['id1', 'id2'], ['id3', 'id4']]
matchUpsCount, // optional - number of matchUps to generate; defaults to calc from entries
roundNumber, // optional - specify round for which matchUps will be generated
structureId, // required only if there is more than one structure
matchUpIds, // optional - if matchUpIds are not specified UUIDs are generated
newRound, // optional - boolean defaults to false - whether to auto-increment to next roundNumber
drawId, // required - drawId of drawDefinition in which target structure is found
});

generateAdHocRounds

const { matchUps } = engine.generateAdHocRounds({
restrictMatchUpsCount, // optional boolean defaults to true; set to false for unlimited matchUpsCount
restrictRoundsCount, // optional boolean defaults to true; set to false for unlimited roundsCount
enableDoubleRobin, // optional - allows roundsCount <= (drawSize - 1) * 2
matchUpsCount, // optional - number of matchUps to generate per round; defaults to calc from entries
roundNumber, // optional - specify round for which matchUps will be generated
structureId, // required only if there is more than one structure
roundsCount, // defaults to 1
matchUpIds, // optional - if matchUpIds are not specified UUIDs are generated
newRound, // optional - boolean defaults to false - whether to auto-increment to next roundNumber
drawId, // required - drawId of drawDefinition in which target structure is found
});

generateAndPopulatePlayoffStructures

Generates values but does not attach them to the drawDefinition. Used in conjunction with attachPlayoffStructures.

const { structures, links, matchUpModifications } = engine.generateAndPopulatePlayoffStructures({
requireSequential, // boolean defaults to true; only applies to Round Robin; require finishingPositions to be sequential
roundNumbers: [3], // optional if playoffPositions not provided; roundNumbers of structure to be played off.
roundProfiles, // optional - source roundNumbers as Object.keys with depth as Object.values, e.g. [{ 1: 2}, {2: 1}]
playoffPositions: [3, 4], // optional if roundNumbers not provided; finishing positions to be played off.
playoffStructureNameBase, // optional - Root word for default playoff naming, e.g. 'Playoff' for 'Playoff 3-4'
exitProfileLimit, // limit playoff rounds generated by the attributes present in playoffAttributes
playoffAttributes, // optional - mapping of either exitProfile or finishingPositionRange to structure names, e.g. 0-1-1 for South
playoffGroups, // optional - only applies to Playoffs from ROUND_ROBIN: { structureNameMap: {}, finishingPositions: [], drawType: '' }
structureId,
drawId,
});

generateDrawDefinition

This is a convenience method which handles most use cases for draw generation.

The automated parameter is "truthy" and supports placing only seeded participants and any byes which are adjacent to seeded positions. Support for this scenario is provided to enable some unique positioning strategies where unseeded participants have some agency in the selection process.

const drawDefinitionValues = {
eventId, // optional - used to find any avoidance policies to be applied
drawSize, // number of drawPositions in the first draw structure
drawType, // optional - defaults to SINGLE_ELIMINATION
drawName, // cutom name for generated draw structure(s)
drawEntries, // array of entries, equal to or a subset of event.entries
automated, // optional - whether or not to automatically place participants in structures; true/false or 'truthy' { seedsOnly: true }
matchUpType, // optional - SINGLES, DOUBLES, or TEAM
matchUpFormat, // optional - default matchUpFormatCode for all contained matchUps
playoffMatchUpFormat, // optional - relevant for ROUND_ROBIN_WITH_PLAYOFFS
hydrateCollections, // optional - propagate { category, gender } for event to collectionDefinitions in tieFormats
tieFormat, // optional - { collectionDefinitions, winCriteria } for 'dual' or 'tie' matchUps
seedsCount, // optional - number of seeds to generate if no seededParticipants provided
seededParticipants, // optional - { participantId: 'id', seedNumber: 1, seedValue, '1' }
seedingScaleName, // optional - custom scale for determining seeded participants

// { positioing: WATERFALL } seeding for ROUND_ROBIN structures
// { positioning: CLUSTER } or { positioning: SEPARATE } seeding for elimination structures
// { groupSeedingThreshold: 5 } will set seedValue to lowest value within all groups where seedNumber is > 5
seedingProfile, // optional { positioning, groupSeedingThreshold }

qualifyingPlaceholder, // optional boolean - generate a placeholder qualifying structure if qualifiersCount and no qualifyingProfiles
qualifiersCount, // optional - how many positionsAssignments will have { qualifier: true }
qualifyingOnly, // optional boolean - ignore event.entries that are not entryStage: QUALIFYING
qualifyingProfiles, // optional array [{ roundTarget, structureProfiles: [{ drawSize, seedsCount, seedingScaleName, qualifyingPositions }]}]

structureOptions: {
// optional - for ROUND_ROBIN - { groupSize, playoffGroups }
groupSize, // e.g. 4 participants per group
groupSizeLimit: 8,
playoffGroups: [
{ finishingPositions: [1], structureName: 'Gold Flight', drawType }, // drawype defaults to SINGLE_ELIMINATION
{ finishingPositions: [2], structureName: 'Silver Flight', drawType }, // drawType can also be COMPASS or FIRST_MATCH_LOSER_CONSOLATION
],
},

staggeredEntry, // optional - accepts non-base-2 drawSizes and generates feed arms for "extra" drawPositions
policyDefinitions, // optional - seeding or avoidance policies to be used when placing participants
qualifyingPositions, // optional - number of positions in draw structure to be filled by qualifiers
playoffAttributes, // optional - map of { [finishingPositionRange || exitProfile]: { name: 'customName', abbreviation: 'A' } }
enforcePolicyLimits, // optional boolean - defaults to true - constrains seedsCount to policyDefinition limits
voluntaryConsolation, // optional { structureName, structureAbbreviation } - causes voluntary consolation structure to be added
enforceMinimumDrawSize, // optional boolean - defaults to true - false will allow generation of multi-structure drawTypes with only 2 participants
drawTypeCoercion, // optional boolean - coerce multi-structure drawTypes to SINGLE_ELIMINATION for drawSize: 2
ignoreStageSpace, // optional boolean - ignore wildcards count & etc.

compassAttributes, // optional - provide translations for name mappings
olympicAttributes, // optional - provide translations for name mappings
};

const { drawDefinition } = engine.generateDrawDefinition(drawDefinitionValues);

generateDrawMaticRound

Typically not called directly. engine.drawMatic is a higher level wrapper which automates derivation of adHocRatings.

const {
participantIdPairings,
candidatesCount,
iterations,
matchUps,
success,
} = generateDrawMaticRound({
maxIterations,// optional - defaults to 5000
generateMatchUps = true, // optional - defaults to true; when false only returns { participantIdPairings }
participantIds, // required
adHocRatings, // optional { ['participantId']: numericRating }
structureId, // required
matchUpIds, // optional array of uuids to be used when generating matchUps
eventType, // optional - override eventType of event within which draw appears; e.g. to force use of SINGLES ratings in DOUBLES events
drawId, // required
});

generateFlightProfile

Splits event entries into flightsCount (# of draws). flightProfile is an extension on an event which contains attributes to be used by generateDrawDefinition.

NOTE: The method returns { flightProfile, splitEntries } for testing; splitEntries provides a breakdown on how event.entries were split across each flight within the event.

For an explanation of scaleAttributes see Scale Items.

const scaleAttributes = {
scaleType: RATING,
eventType: SINGLES,
scaleName: 'WTN',
accessor, // optional - string determining how to access attribute if scaleValue is an object
};

const { flightProfile, splitEntries } = engine.generateFlightProfile({
eventId, // event for which entries will be split
attachFlightProfile, // boolean - also attach to event after generation
scaledEntries, // optional - overrides the use of scaleAttributes, scaleSortMethod, and sortDescending
scaleAttributes, // defines participant sort method prior to split
scaleSortMethod, // optional - function(a, b) {} sort method, useful when scaleValue is an object or further proessing is required
sortDescending, // optional - default sorting is ASCENDING; only applies to default sorting method.
flightsCount: 3, // number of draws to be created
deleteExisting: true, // optional - remove existing flightProfile
splitMethod: SPLIT_WATERFALL, // optional - defaults to SPLIT_LEVEL_BASED
drawNames: ['Green Flight', 'Blue Flight'], // optional
drawNameRoot: 'Flight', // optional - used to generate drawNames, e.g. 'Flight 1', 'Flight 2'
});

const {
flights: [
{
drawId, // unique identifier for generating drawDefinitions
drawName, // custom name for generated draw
drawEntries, // entries allocated to target draw
},
],
} = flightProfile;

// use flight information to generate drawDefinition
const {
flights: [flight],
} = flightProfile;

Object.assign(drawDefinitionValues, flight);
const { drawDefinition } = engine.generateDrawDefinition(drawDefinitionValues);

generateLineUps

Generates lineUps for TEAM events which have selected teams with ranked or rated individualParticipants. Individual TEAM participants are assigned line positions based on the scale specified.

const scaleAccessor = {
scaleName: categoryName,
scaleType: RANKING,
sortOrder, // optional - ASCENDING or DESCENDING - defaults to ASCENDING
};
const { lineUps, participantsToAdd } = engine.generateLineUps({
useDefaultEventRanking, // optional boolen; when true scaleAccessor is not required
scaleAccessor, // see above
singlesOnly, // optional boolean - when true SINGLES rankings will be used for DOUBLES position assignment
attach, // optional boolean - when true the lineUps will be attached to the drawDefinition specified by drawId
drawId,
});

generateQualifyingStructure

let { structure, link } = engine.generateQualifyingStructure({
targetStructureId, // required: structure for which participants will qualify
qualifyingPositions, // optional: specify the # of qualifyingPositions
qualifyingRoundNumber, // optional: determine qualifyingPositions by # of matchUps in specified round; does not apply to ROUND_ROBIN
structureOptions, // optional: specific to ROUND_ROBIN generation
structureName, // optional
drawSize,
drawType, // optional: defaults to SINGLE_ELIMINATION
drawId, // required: draw within which target structure appears
});

generateSeedingScaleItems

Used in conjunction with getEntriesAndSeedsCount when it is necessary to make use of a custom function for generating scaledEntries.

const { scaleItemsWithParticipantIds } = engine.generateSeedingScaleItems({
scaleAttributes,
scaledEntries,
stageEntries,
seedsCount,
scaleName,
});

generateVolunataryConsolation

const { structures, links } = engine.generateVoluntaryConsolation({
automated: true,
drawId,
});

// if { attachConsolation: false } then it will be necessary to subsequently attach the structures and links
engine.attachConsolationStructures({ drawId, structures, links });