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allPlayoffPositionsFilled

8.0.0 engine API transition

This method is a candidate for removal from production governors and engine exports at 8.0.0. Its 7.x route has not been removed. Final removal and standalone package-export decisions require the per-method review and external-integrator confirmation described in the transition index.

Source-local contract​

The declaration below is copied from the pinned source revision; referenced types are defined there. It is an implementation signature, not a package import example.

export function allPlayoffPositionsFilled(params: StructureActionsArgs);

Engine effects​

State writes: not yet assessed. Notices: not yet assessed. Governor query/mutate placement is not proof of purity; review the implementation and engine path before deciding exposure.

Consumer evidence​

The refreshed source-name scan found no name mentions in the scanned product source files. This does not establish external-integrator non-use. The manifest records repository revisions and scan exclusions. External-integrator confirmation is pending.

Availability and ownership​

  • Production governor declarations: drawsGovernor, queryGovernor.
  • Standalone package API after 8.0.0: decision pending; this page does not establish a supported import.
  • Implementation: src/query/drawDefinition/structureActions.ts — allPlayoffPositionsFilled. Source paths and aliases are not package import paths.
  • Replacement workflow: not yet established; no supported replacement is promised.
  • Test-only adapters: may exercise this implementation independently of production engine exports; this is not evidence of product use.

Corrected 7.x reference​

These engine examples apply to 7.x, not a promised 8.x replacement.

Checks the existing playoff structures and their position assignments. Returns a boolean for valid draws; a missing draw definition returns an error result. It does not return an allFilled property.

const allFilled = engine.allPlayoffPositionsFilled({ drawId, structureId });

The former drawid spelling was incorrect; the engine context hint is drawId.