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Mocks Governor

The Mocks Governor provides methods for anonymizing and modifying tournament records, and for synthesising tournaments and participants. Methods that play out or set up a real draw (completeDrawMatchUps, generateOutcome, generateOutcomeFromScoreString) have moved to the Simulation Governor. For generating tournaments, participants, and outcomes, see the comprehensive mocksEngine documentation.

anonymizeTournamentRecord​

Replace personal information in a tournament record with generated mock data while preserving tournament structure.

Anonymization Purpose​

  • Privacy compliance - Remove PII before sharing tournament data
  • Test data creation - Create realistic test data from production tournaments
  • Public examples - Share tournament structures without exposing participant identities
  • Debugging - Anonymize production data for support investigations

Anonymization Basic Usage​

const anonymizedRecord = mocksGovernor.anonymizeTournamentRecord({
tournamentRecord, // Original tournament with real participant data
});

Anonymization Complete Options​

const anonymizedRecord = mocksGovernor.anonymizeTournamentRecord({
tournamentRecord, // Required - tournament to anonymize

// Optional - Override tournament identification
tournamentId, // New UUID for tournament (default: generates new)
tournamentName, // New name (default: generates name)

// Optional - Controlled mock person generation
personIds: [], // Array of UUIDs to use for replacement persons
// If not provided, new UUIDs are generated

// Optional - Extension handling
keepExtensions: [], // Array of extension names to preserve
// Use true to keep ALL extensions
// Use [] or false to remove all except internal extensions

// Optional - Name anonymization control
anonymizeParticipantNames: true, // Whether to replace participant names
// true = replace with mock names (default)
// false = preserve original names
});

What Gets Anonymized​

Person information:

  • person.personId - New UUID generated (or from personIds array)
  • person.standardFamilyName - Mock last name
  • person.standardGivenName - Mock first name
  • person.nationalityCode - Randomized

What's preserved:

  • Tournament structure (events, draws, matchUps)
  • Match results (scores, outcomes, winners)
  • Seedings and rankings (numerical values)
  • Scheduling and venues
  • All IDs and references (updated consistently)

Example: Anonymize Production Data​

import { tournamentEngine, mocksGovernor } from 'tods-competition-factory';

// Load production tournament
const productionTournament = await fetchTournamentData();
tournamentEngine.setState(productionTournament);

// Anonymize for public sharing
const anonymized = mocksGovernor.anonymizeTournamentRecord({
tournamentRecord: productionTournament,
tournamentName: 'Example Tournament 2024',
});

// Now safe to share - all personal info replaced
console.log(anonymized.participants[0].person.standardFamilyName); // 'Smith' (mocked)

Example: Create Test Fixture from Real Data​

// Start with real tournament that had interesting edge case
const realTournament = loadRealTournamentWithEdgeCase();

// Anonymize and save as test fixture
const testFixture = mocksGovernor.anonymizeTournamentRecord({
tournamentRecord: realTournament,
tournamentId: 'edge-case-test-fixture',
tournamentName: 'Edge Case Test',
});

// Save for future tests
fs.writeFileSync('fixtures/edge-case.codes.json', JSON.stringify(testFixture));

Example: Preserve Specific Extensions​

// Tournament with custom extensions
const { tournamentRecord } = mocksEngine.generateTournamentRecord({
drawProfiles: [{ drawSize: 16 }],
});

// Add custom extensions to participants
tournamentRecord.participants.forEach((participant) => {
participant.extensions = [
{ name: 'level', value: 'advanced' },
{ name: 'club', value: 'Tennis Club A' },
{ name: 'membershipId', value: '12345' },
];
});

// Anonymize but keep 'level' extension
const anonymized = mocksGovernor.anonymizeTournamentRecord({
tournamentRecord,
keepExtensions: ['level'], // Only 'level' preserved, 'club' and 'membershipId' removed
});

// Result: 'level' extensions intact, all others removed (except internal extensions)

Example: Preserve Names but Replace IDs​

// When you want to preserve participant names but still anonymize IDs
const { tournamentRecord } = mocksEngine.generateTournamentRecord({
drawProfiles: [{ drawSize: 8 }],
});

const anonymized = mocksGovernor.anonymizeTournamentRecord({
tournamentRecord,
anonymizeParticipantNames: false, // Keep original names
});

// Result: All IDs changed, but participant names remain the same
// Useful for testing while maintaining recognizable names

Anonymization Notes​

  • Deterministic generation: Using the same personIds array produces the same mock names
  • Referential integrity: All participantIds and personIds are updated consistently throughout the tournament
  • CODES compliance: Anonymized record is valid CODES schema
  • Non-destructive: Original tournament record is not modified

generateEventWithDraw​

Generates a complete event with participants and a populated draw. See mocksEngine documentation for comprehensive details.

const { event, participants, drawDefinition } = mocksGovernor.generateEventWithDraw({
drawSize: 32,
eventType: 'SINGLES', // or 'DOUBLES'
drawType: 'SINGLE_ELIMINATION',
});

Quick Reference:

  • Creates event with specified parameters
  • Generates required participants
  • Creates and populates draw structure
  • Positions participants in draw
  • See full docs for all options (seeding, matchUpFormat, etc.)

generateOutcome​

Deprecated here; removed from the mocks governor at 8.0.0. Moved to the Simulation Governor; the engine method name is unchanged.


generateOutcomeFromScoreString​

Deprecated here; removed from the mocks governor at 8.0.0. Moved to the Simulation Governor; the engine method name is unchanged.


generateParticipants​

Generates mock participants with realistic data. See mocksEngine documentation for comprehensive details.

const participants = mocksGovernor.generateParticipants({
participantsCount: 32,
participantType: 'INDIVIDUAL', // or 'PAIR', 'TEAM'
nationalityCodesCount: 5, // optional
});

Quick Reference:

  • Creates participants with mock person data
  • Supports INDIVIDUAL, PAIR, and TEAM types
  • Generates ratings and rankings
  • Assigns nationality codes
  • See full docs for all participant generation options

generateTournamentRecord​

Generates a complete mock tournament with events, draws, and participants. See mocksEngine documentation for comprehensive details.

const { tournamentRecord } = mocksGovernor.generateTournamentRecord({
drawProfiles: [
{ drawSize: 32, eventType: 'SINGLES' },
{ drawSize: 16, eventType: 'DOUBLES' },
],
});

Quick Reference:

  • Creates complete tournament structure
  • Generates events and draws based on profiles
  • Creates participants automatically
  • Populates draws with participants
  • Assigns seeds and ratings
  • Can generate completed matchUps with outcomes
  • completeAllMatchUps, randomWinningSide and matchUpStatusProfile apply to every draw when passed at the top level, to the draws of one event when set on its eventProfile, or to one draw when set on its drawProfile. The innermost value wins: drawProfile, then eventProfile, then top level; see Complete One Draw
  • A draw is completed in this order, whether its profile is a drawProfile or one of an eventProfile's drawProfiles: its completionGoal (the first N matchUps), then its outcomes, then every matchUp left when completeAllMatchUps is set. A completionGoal wins over completeAllMatchUps: exactly N are completed
  • An AD_HOC drawProfile with roundsCount above 1 and completeAllMatchUps is generated round by round: each round is paired, then completed, so later rounds pair on results. Every round is paired unless the drawProfile sets automated: false, which leaves the rounds empty
  • A venueProfile's courtIds is a pool the call consumes, one id per court: reusing the same profile object gives the second venue generated court ids. Pass a fresh array to each call that needs the same ids
  • See full docs for extensive configuration options

Note: This is the primary method for creating test tournaments. For comprehensive examples and all configuration options, see the mocksEngine Getting Started guide.

Unknown Options​

generateTournamentRecord and modifyTournamentRecord refuse an option they do not read, at the top level and inside participantsProfile, scenarioProfile, leagueProfiles, venueProfiles, eventProfiles and every drawProfiles entry (an event's own drawProfiles included). A misspelled or misplaced option used to be ignored silently; refused, it names itself, and nothing is generated or written:

const result = mocksGovernor.generateTournamentRecord({
drawProfiles: [{ drawSize: 8 }, { drawSize: 8, mathcUpType: 'DOUBLES' }],
});
// result.error -> INVALID_VALUES
// result.context.option -> 'drawProfiles[1].mathcUpType'

The params an engine adds to every method call (activeTournamentId, tournamentRecords, tournamentId, and the loaded tournamentRecord) are not the caller's options and are accepted. Objects nested inside a profile (for example a drawProfile's outcomes or a scenario's called) are not checked key by key.

A policy that attachPolicies refuses, at the top level, on an eventProfile or on a drawProfile, refuses the generation in the same way; it used to be dropped while generation succeeded. A policy type whose value is undefined is absent. Pass a policy under its policy type: a bare policy body such as POLICY_SANCTIONING_USTA is refused as policyDefinitions, and attaches as { sanctioning: POLICY_SANCTIONING_USTA }:

const result = mocksGovernor.generateTournamentRecord({ policyDefinitions: { draws: {} } });
// result.error -> INVALID_VALUES (a policy with no values)
// result.context.option -> 'policyDefinitions.draws'

In modifyTournamentRecord, an eventProfile that targets an existing event attaches its policyDefinitions to that event, before any new draws are generated. A policy type the event already holds is replaced, but only while nothing has happened under it: once any of the event's matchUps has a result (a score, a winning side, a completed status such as a walkover, or play in progress), replacing it would lose the record of the policy those results were produced under, so the call is refused with EXISTING_POLICY_TYPE and the record is left unchanged. A policy type the event does not hold yet is attached either way.


modifyTournamentRecord​

Add events and draws to an existing tournament record. This is useful for:

  • Incrementally building complex tournaments in tests
  • Adding draws to tournaments after initial generation
  • Testing dynamic tournament modifications
  • Simulating real-world tournament expansion

Modification Purpose​

Unlike generateTournamentRecord() which creates a complete tournament from scratch, modifyTournamentRecord() adds to an existing tournament while:

  • Reusing existing participants (no duplication)
  • Maintaining tournament context (dates, venues, etc.)
  • Preserving existing events and draws
  • Updating tournament structure incrementally

Modification Basic Usage​

// Start with existing tournament
const { tournamentRecord } = mocksEngine.generateTournamentRecord({
drawProfiles: [{ drawSize: 32, eventType: 'SINGLES' }],
});

// Add a doubles draw
mocksGovernor.modifyTournamentRecord({
tournamentRecord, // Modified in place
drawProfiles: [{ drawSize: 16, eventType: 'DOUBLES' }],
});

// Tournament now has both singles and doubles events

All or Nothing​

A refusal leaves the record exactly as it was passed: the same objects, with the same contents, and a uuids pool you passed is consumed only when the call succeeds. So a corrected call can simply be made again on the same record.

To keep what was written before a refusal instead, pass keepPartial: true. The error result then reports what the record gained as retained:

const result = mocksGovernor.modifyTournamentRecord({
tournamentRecord,
drawProfiles: [{ drawSize: 4 }, { drawSize: 4, drawType: 'NOT_A_DRAW_TYPE' }],
keepPartial: true,
});
// result.error -> UNRECOGNIZED_DRAW_TYPE
// result.retained -> { participantIds: [...], eventIds: [...], drawIds: [...], venueIds: [] }

Modification Complete Options​

mocksGovernor.modifyTournamentRecord({
tournamentRecord, // Required - tournament to modify (modified in place)

// Add participants (if needed)
participantsProfile: {
participantsCount: 16,
participantType: 'PAIR',
},

// Add draws (creates new events)
drawProfiles: [
{
drawSize: 16,
drawType: 'SINGLE_ELIMINATION',
eventType: 'DOUBLES',
completionGoal: 8, // Complete first 8 matchUps
},
],

// Add draws to existing events
eventProfiles: [
{
eventId: 'existing-event-id', // Target specific event
// OR
eventName: 'U18 Singles', // Target by name
// OR
eventIndex: 0, // Target by index

drawProfiles: [{ drawSize: 8, drawType: 'FEED_IN_CHAMPIONSHIP' }],
},
],

// Add venues (isPrimary designates the tournament's primary venue)
venueProfiles: [{ courtsCount: 4, venueName: 'Court Complex B', isPrimary: true }],

// also return `methods`: the engine calls that make these modifications, replayable onto the record as passed
// (see "The Method List" in the tournament generation guide)
recordMethods: true,

// Add scheduling
schedulingProfile: [
{
scheduleDate: '2024-06-02',
venues: [/* ... */],
},
],

// Match completion options
completeAllMatchUps: false,
randomWinningSide: false,

// IDs for generation
uuids: [], // Pre-defined UUIDs for new entities
});

Targeting Existing Events​

Three ways to identify events for modification:

// 1. By eventId
eventProfiles: [
{
eventId: 'abc-123-def-456',
drawProfiles: [{ drawSize: 8 }],
},
];

// 2. By eventName
eventProfiles: [
{
eventName: 'U18 Singles',
drawProfiles: [{ drawSize: 8 }],
},
];

// 3. By eventIndex (zero-based)
eventProfiles: [
{
eventIndex: 0, // First event
drawProfiles: [{ drawSize: 8 }],
},
];

Example: Add Qualifying Draw​

import { mocksEngine, mocksGovernor } from 'tods-competition-factory';

// Generate main tournament
const { tournamentRecord, eventIds } = mocksEngine.generateTournamentRecord({
eventProfiles: [
{
eventName: 'Singles',
drawProfiles: [{ drawSize: 32, drawName: 'Main Draw' }],
},
],
});

// Add qualifying draw to same event
mocksGovernor.modifyTournamentRecord({
tournamentRecord,
eventProfiles: [
{
eventId: eventIds[0], // Target existing event
drawProfiles: [
{
drawSize: 16,
drawName: 'Qualifying',
stage: 'QUALIFYING',
},
],
},
],
});

// Tournament now has Main Draw and Qualifying in same event

Example: Add Doubles to Singles Tournament​

// Start with singles-only tournament
const { tournamentRecord } = mocksEngine.generateTournamentRecord({
drawProfiles: [{ drawSize: 32, eventType: 'SINGLES' }],
});

// Add doubles event
mocksGovernor.modifyTournamentRecord({
tournamentRecord,
participantsProfile: {
participantsCount: 16,
participantType: 'PAIR',
},
drawProfiles: [{ drawSize: 16, eventType: 'DOUBLES' }],
});

// Tournament now has both singles and doubles
console.log(tournamentRecord.events.length); // 2 events

Example: Progressive Tournament Building​

// Build tournament incrementally
const { tournamentRecord } = mocksEngine.generateTournamentRecord({
tournamentName: 'Weekend Tournament',
startDate: '2024-06-01',
endDate: '2024-06-02',
});

// Day 1: Add singles
mocksGovernor.modifyTournamentRecord({
tournamentRecord,
drawProfiles: [{ drawSize: 16, eventType: 'SINGLES', eventName: 'Saturday Singles' }],
});

// Day 2: Add doubles
mocksGovernor.modifyTournamentRecord({
tournamentRecord,
participantsProfile: { participantType: 'PAIR', participantsCount: 8 },
drawProfiles: [{ drawSize: 8, eventType: 'DOUBLES', eventName: 'Sunday Doubles' }],
});

// Weekend tournament complete with progressive additions

Modification Notes​

  • In-place modification: The supplied tournamentRecord is directly modified (not copied)
  • Participant reuse: Existing participants are used when possible
  • Event creation: drawProfiles creates new events; eventProfiles can target existing events
  • No duplication: Won't create duplicate participants if they already exist
  • Schema compliance: Modified tournament maintains CODES schema validity

completeDrawMatchUps​

Deprecated here; removed from the mocks governor at 8.0.0. Moved to the Simulation Governor; the engine method name is unchanged.


removeMatchUpOutcome​

Remove a matchUp outcome, resetting it to TO_BE_PLAYED. This is a convenience wrapper that calls setMatchUpStatus with the toBePlayed fixture.

Remove Basic Usage​

const result = mocksEngine.removeMatchUpOutcome({
tournamentRecord,
drawId,
matchUpId,
});

expect(result.success).toBe(true);

Remove Complete Options​

mocksEngine.removeMatchUpOutcome({
tournamentRecord, // Required — tournament record
drawId, // Required (unless drawDefinition provided) — resolves drawDefinition
matchUpId, // Required — matchUp to reset
drawDefinition, // Optional — direct reference (resolved from drawId if omitted)
event, // Optional — resolved from drawId if omitted
});

Remove Purpose​

  • Score reversal testing — triggers removeDirectedParticipants and consolation cleanup paths
  • Test setup — remove outcomes to create partially-completed draws
  • Self-documenting — clearer intent than manually constructing toBePlayed outcome objects

Example: Partial Reset​

const {
drawIds: [drawId],
tournamentRecord,
} = mocksEngine.generateTournamentRecord({
drawProfiles: [{ drawSize: 4 }],
completeAllMatchUps: true,
});

// Remove final, then semi-final
const matchUps = tournamentRecord.events[0].drawDefinitions[0].structures[0].matchUps;

mocksEngine.removeMatchUpOutcome({
tournamentRecord,
drawId,
matchUpId: finalMatchUpId,
});

mocksEngine.removeMatchUpOutcome({
tournamentRecord,
drawId,
matchUpId: semiMatchUpId,
});

mocksEngine Documentation​

For comprehensive testing capabilities, see:

Other Governors​