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maxParticipants Attribute - Threshold-Based Tiebreaking

The maxParticipants attribute in round robin tally directives implements a universal pattern found across sports: different tie-breaking rules apply based on how many teams are tied.


Overview

Purpose: Apply a tally directive ONLY when the number of tied participants does not exceed a specified threshold.

Common usage:

{
attribute: 'matchUpsPct',
idsFilter: true,
maxParticipants: 2 // Only apply when exactly 2 teams are tied
}

Behavior:

  • Rule applies when: tiedParticipants.length <= maxParticipants
  • Rule is skipped when: tiedParticipants.length > maxParticipants

Why This Exists

Mathematical Reality: Circular Ties

With 2 teams tied:

Team A beat Team B
→ Clear winner: Team A places higher

With 3+ teams tied (circular tie possible):

Team A beat Team B (1-0 head-to-head)
Team B beat Team C (1-0 head-to-head)
Team C beat Team A (1-0 head-to-head)

Head-to-head records among tied teams:
- Team A: 1 win, 1 loss (50%)
- Team B: 1 win, 1 loss (50%)
- Team C: 1 win, 1 loss (50%)

→ Head-to-head CANNOT break the tie!

Solution: When 3+ teams are tied, skip head-to-head and use the next tiebreaker (games won, sets won, etc.).


Sports Precedents

This pattern appears universally across sports, with explicit threshold-based rules:

1. Edmonton U15AA Invitational Hockey Tournament

Explicitly separate sections:

"Two Teams Tied":

  1. Head-to-head result
  2. Most wins
  3. Goal average (goals for divided by goals against)
  4. Fewest penalty minutes
  5. Coin toss

"Three or More Teams Tied":

  1. Performance among tied teams only (wins, goal average)
  2. If still tied, performance in all group games
  3. Coin toss

Critical rule: "At no time will teams using this formula go back to the two-team tiebreaker."

Source: printyourbrackets.com


2. Play K Sports Baseball

Explicit threshold condition:

"Head-to-head (only when two (2) teams are tied, and only when they have played each other). Once three (3) teams are tied in a pool, then we go to the next tie breakers."

Tiebreaker sequence:

  1. Head-to-head record (only when 2 teams tied)
  2. Runs allowed
  3. Run differential (capped)
  4. Coin flip

Implementation as policy:

{
tallyDirectives: [
{ attribute: 'matchUpsPct', idsFilter: true, maxParticipants: 2 },
{ attribute: 'pointsLost', idsFilter: false, reversed: true },
{ attribute: 'pointsDifferential', idsFilter: false },
]
}

Source: tarrant.apaleagues.com


3. Ripken Baseball Tournaments

Separate sections with different procedures:

"2 Team Tie Breaker":

  1. Head to head
  2. Fewest runs allowed
  3. Run differential (capped at 7 per game)
  4. Coin flip

"3 or more Team Tie Breaker":

  1. Head to head among all tied teams
  2. Fewest runs allowed among tied teams
  3. Run differential among tied teams (capped)
  4. If still tied, compare overall stats
  5. Coin flip

Note: Head-to-head must be evaluated differently when 3+ teams (among tied teams only).

Source: districtsixbridge.org


4. USA Pickleball Tournaments

Different procedures based on tie size:

Two teams tied:

  • Direct head-to-head result determines placement

Three or more teams tied:

  • Results among tied teams evaluated first
  • Then game/point differentials among tied teams
  • Then overall group performance

Source: rules.usapickleball.org


5. EMFC 3v3 Soccer Challenge Cup

Head-to-head conditioned on tie size:

Two teams tied:

  1. Head-to-head result
  2. Goal differential
  3. Goals scored
  4. Coin toss

Three or more teams tied:

  1. Performance among tied teams
  2. Goal differential among tied teams
  3. Overall group statistics
  4. Coin toss

6. DSBN Volleyball Tournaments

Explicit participant threshold:

Two teams tied:

  • Winner of head-to-head match places higher

Three or more teams tied:

  • Set ratio among tied teams
  • Point ratio among tied teams
  • Overall group performance

7. Major Sports Organizations

FIFA World Cup:

  • 2 teams: Direct head-to-head
  • 3+ teams: Mini-table among tied teams

UEFA Champions League:

  • 2 teams: Head-to-head points/goal difference
  • 3+ teams: Mini-league calculation

NFL:

  • 2 teams: Head-to-head record
  • 3+ teams: "Head-to-head sweep" (only if one team beat ALL others)

USTA Team Tennis:

  • 2 teams: Head-to-head result
  • 3+ teams: Match/set/game percentages among tied teams

ITF Davis Cup:

  • 2 teams: Direct tie breaker
  • 3+ teams: Results within tied subgroup

Implementation in Policies

Example 1: Tournament of Champions (TOC) Policy

export const POLICY_ROUND_ROBIN_TALLY_TOC = {
[POLICY_TYPE_ROUND_ROBIN_TALLY]: {
policyName: 'TOC Round Robin Tally',
groupOrderKey: 'matchUpsPct',
tallyDirectives: [
// Head-to-head ONLY if 2 teams tied
{
attribute: 'matchUpsPct',
idsFilter: true,
maxParticipants: 2
},
// Games percentage (all ties)
{ attribute: 'gamesPct', idsFilter: false },
// Total games won (all ties)
{ attribute: 'gamesWon', idsFilter: false },
// Fewest games lost (all ties)
{ attribute: 'gamesLost', idsFilter: false, reversed: true },
],
},
};

Behavior:

  • 2 teams tied: Uses head-to-head record
  • 3+ teams tied: Skips head-to-head, uses games percentage immediately

Example 2: Custom Hockey Tournament Policy

const hockeyTournamentPolicy = {
[POLICY_TYPE_ROUND_ROBIN_TALLY]: {
policyName: 'Hockey Tournament',
groupOrderKey: 'matchUpsWon',
tallyDirectives: [
// Two teams tied: head-to-head
{
attribute: 'matchUpsPct',
idsFilter: true,
maxParticipants: 2
},
// Three+ teams tied: goal average among tied teams
{
attribute: 'goalAverage', // Custom attribute
idsFilter: true // Among tied teams only
},
// Still tied: overall goal average
{
attribute: 'goalAverage',
idsFilter: false
},
// Still tied: fewest penalty minutes
{
attribute: 'penaltyMinutes',
idsFilter: false,
reversed: true
},
],
},
};

Example 3: Baseball Tournament Policy

const baseballTournamentPolicy = {
[POLICY_TYPE_ROUND_ROBIN_TALLY]: {
policyName: 'Baseball Tournament',
groupOrderKey: 'matchUpsWon',
tallyDirectives: [
// Two teams: direct head-to-head
{
attribute: 'matchUpsPct',
idsFilter: true,
maxParticipants: 2
},
// Three+: fewest runs allowed among tied teams
{
attribute: 'pointsLost',
idsFilter: true,
reversed: true
},
// Run differential (capped) among tied teams
{
attribute: 'pointsDifferential',
idsFilter: true
},
// Overall runs allowed
{
attribute: 'pointsLost',
idsFilter: false,
reversed: true
},
],
},
};

When to Use maxParticipants

Use maxParticipants for:

1. Head-to-head rules (idsFilter: true)

{ 
attribute: 'matchUpsPct',
idsFilter: true, // Compare only tied teams
maxParticipants: 2 // Only when exactly 2 tied
}

Why: Head-to-head comparison is only meaningful when one team clearly beat the other. With 3+, circular ties are possible.

2. Direct comparison attributes

{ 
attribute: 'matchUpsWon',
idsFilter: true,
maxParticipants: 2
}

Why: Similar to head-to-head - direct comparison works best with 2 teams.


Don't use maxParticipants for:

1. Percentage-based rules

{ 
attribute: 'gamesPct',
idsFilter: false
// No maxParticipants needed
}

Why: Percentages work equally well with 2 or 200 teams.

2. Absolute count rules

{ 
attribute: 'gamesWon',
idsFilter: false
// No maxParticipants needed
}

Why: Total games won is comparable regardless of number of tied teams.

3. Reversed (fewest) rules

{ 
attribute: 'gamesLost',
idsFilter: false,
reversed: true
// No maxParticipants needed
}

Why: Fewest games lost works with any number of teams.


Circular Tie Scenarios

Example 1: 3-Team Circular Tie

Round robin results:

Match 1: Team A 6-2 Team B  (A wins)
Match 2: Team B 6-3 Team C (B wins)
Match 3: Team C 6-4 Team A (C wins)

Standings:
- Team A: 1-1 (won vs B, lost vs C)
- Team B: 1-1 (won vs C, lost vs A)
- Team C: 1-1 (won vs A, lost vs B)

Without maxParticipants:

tallyDirectives: [
{ attribute: 'matchUpsPct', idsFilter: true }
]

// All teams: 50% head-to-head (1-1)
// Cannot break tie → stuck or requires additional logic

With maxParticipants:

tallyDirectives: [
{ attribute: 'matchUpsPct', idsFilter: true, maxParticipants: 2 },
{ attribute: 'gamesPct', idsFilter: false }
]

// 3 teams tied → skip head-to-head
// Use games percentage:
// - Team A: 6-2 + 4-6 = 10-8 (55.6%)
// - Team B: 2-6 + 6-3 = 8-9 (47.1%)
// - Team C: 3-6 + 6-4 = 9-10 (47.4%)
//
// Result: A (1st), C (2nd), B (3rd) ✓

Example 2: 4-Team Partial Circular Tie

Round robin results (6 total matches):

Team A: 3-0 (beat B, C, D)
Team B: 1-2 (beat C, lost to A and D)
Team C: 1-2 (beat D, lost to A and B)
Team D: 1-2 (beat B, lost to A and C)

Standings: B, C, D all 1-2 (tied for 2nd)

Head-to-head among tied teams:
- B beat C (but lost to D)
- C beat D (but lost to B)
- D beat B (but lost to C)

With maxParticipants: 2

// 3 teams tied → skip head-to-head
// Proceed to games percentage among B, C, D

Without maxParticipants:

// Would try head-to-head: B, C, D all 1-1
// Stuck in circular tie

Testing maxParticipants

Test 1: Verify 2-team behavior

it('maxParticipants: 2 applies head-to-head when exactly 2 teams tied', () => {
// Create scenario where exactly 2 teams are tied
// Verify head-to-head determines order
});

Test 2: Verify 3+-team skipping

it('maxParticipants: 2 skips head-to-head when 3+ teams tied', () => {
// Create circular tie scenario (A>B>C>A)
// Verify head-to-head is skipped
// Verify next directive is used
});

Test 3: Compare outcomes

it('maxParticipants changes outcomes in circular ties', () => {
// With maxParticipants: should break tie using games
// Without maxParticipants: should be stuck at head-to-head
});

Implementation Details

Source Code

From getGroupOrder.ts:

// Line 286-287
const keepDirective = !(
isNumeric(directive.maxParticipants) &&
participantIds?.length > directive.maxParticipants
);

Behavior:

  • keepDirective = true: Apply this directive
  • keepDirective = false: Skip this directive, try next one

When does it skip?

  • When maxParticipants is defined (numeric)
  • AND number of tied participants exceeds maxParticipants

Common Patterns

Pattern 1: Two-Stage Head-to-Head

{
tallyDirectives: [
// Stage 1: Direct head-to-head (2 teams only)
{
attribute: 'matchUpsPct',
idsFilter: true,
maxParticipants: 2
},

// Stage 2: Head-to-head among all tied (3+ teams)
{
attribute: 'matchUpsPct',
idsFilter: true
},

// Stage 3: Overall group performance
{
attribute: 'matchUpsPct',
idsFilter: false
},
]
}

Used by: FIFA, UEFA, many tournament formats


Pattern 2: Skip Head-to-Head for Large Ties

{
tallyDirectives: [
// Only use head-to-head if 2-3 teams
{
attribute: 'matchUpsPct',
idsFilter: true,
maxParticipants: 3
},

// 4+ teams: use games percentage
{
attribute: 'gamesPct',
idsFilter: false
},
]
}

Rationale: With 4+ teams, likelihood of circular ties increases significantly.


Pattern 3: Threshold-Based Escalation

{
tallyDirectives: [
// 2 teams: simple head-to-head
{
attribute: 'matchUpsPct',
idsFilter: true,
maxParticipants: 2
},

// 3-4 teams: games among tied teams
{
attribute: 'gamesPct',
idsFilter: true,
maxParticipants: 4
},

// 5+ teams: overall games
{
attribute: 'gamesPct',
idsFilter: false
},
]
}

Used by: Large tournaments with multiple groups


Best Practices

1. Always Provide Fallback

// ✓ GOOD: Has fallback when maxParticipants filters out rule
{
tallyDirectives: [
{ attribute: 'matchUpsPct', idsFilter: true, maxParticipants: 2 },
{ attribute: 'gamesPct', idsFilter: false }, // Fallback
]
}

// ✗ BAD: No fallback if 3+ teams tied
{
tallyDirectives: [
{ attribute: 'matchUpsPct', idsFilter: true, maxParticipants: 2 },
// No other rules! What happens with 3+ teams?
]
}

2. Document Tournament-Specific Rules

const myTournamentPolicy = {
[POLICY_TYPE_ROUND_ROBIN_TALLY]: {
policyName: 'Spring Championship 2024',
// Document why maxParticipants is used
// "Per tournament rules section 5.2: Head-to-head only applies
// when exactly two teams are tied"
tallyDirectives: [
{ attribute: 'matchUpsPct', idsFilter: true, maxParticipants: 2 },
{ attribute: 'gamesPct', idsFilter: false },
],
},
};

3. Consider Circular Tie Probability

Small groups (4 teams):

  • Circular ties less common
  • maxParticipants: 2 usually sufficient

Large groups (8+ teams):

  • Circular ties more likely
  • Consider maxParticipants: 3 or removing head-to-head entirely

Conclusion

The maxParticipants attribute implements a universal sports rule pattern: different tie-breaking procedures apply based on how many teams are tied. This is not arbitrary - it reflects the mathematical reality that head-to-head comparisons work for 2 teams but can produce circular ties with 3+ teams.

Key takeaways:

  1. ✅ Use maxParticipants: 2 for head-to-head rules
  2. ✅ Always provide fallback directives
  3. ✅ Matches real-world sports tournament rules
  4. ✅ Prevents futile calculations on circular ties
  5. ✅ Well-precedented across hockey, baseball, soccer, volleyball, pickleball, tennis, and football

Sports precedents: Edmonton Hockey, Play K Baseball, Ripken Baseball, USA Pickleball, FIFA, UEFA, NFL, USTA, ITF, Olympics, and many more.